by Rasmus Wærling Riiser,
Social Media, Cadpeople

Later today, Claus Møller, our CEO and resident VR oracle, will give a talk about the future of VR at Internet Week Denmark (IWDK). These are some of the things Claus sees in the crystal ball.

A future where VR is less about technology and more about business, stories and data. Today, VR is new and impressing, and the focus is on creating awe-inspiring experiences – experiences in gaming, social interactions, product presentations and exploring historic and future building sites. You are the lead character, and VR enhances the experience of presence.

In the coming years, the approach to VR will become more business-oriented. Rather than experiences, the focus will be on real benefits: VR will be used in R&D. Parts of education and training will take place in VR in order to test knowledge and readiness in real situations. At Cadpeople, we have developed solutions utilising VR in a way similar to this vision, but we are still just scratching the surface of the potential. Today, VR applications are built, compiled and uploaded. In the future, we will see a more centralised approach, and the focus will shift to using real-time data like 3D models, video, images, text, sensory input, and AI in VR applications. Everything will take place in the cloud and accessed real-time through a just a browser. Wires will disappear, and our computers will become an integrated part of our VR glasses, phones, and wearables.

Another part of the industry ripe for a mainstream breakthrough is haptic feedback technology. Before long, we will see hardware that simulates not only touch but also temperature, scents, and weather like wind and rain.

All this being said, the central focus will be the refinement of data.

When we hit the critical point where the data foundation and process for real-time updating across platforms is possible, VR experiences will take place simultaneously on phones, tablets, touch screens, and computers – and the immediate needs of the user will dictate the platform.

At Cadpeople, we started working with VR in 2000, but it was not until 2015 that we could produce experiences of a sufficient quality – because the devil is in the details. And even today, who can thread a needle or remove an appendix with Oculus or VIVE controllers? Our guess is that we will have to wait three to five years before we will begin to see the first really business-oriented VR solutions.