How do we change people’s behaviour when it comes to IT security?
Let them play through different everyday scenarios.
Digital learning with gamification.
CHALLENGE AND AMBITIONS
The client demanded a way to make an impact. The purpose was to change the employee’s behaviour – and a traditional written PDF would simply be way too boring. In collaboration with the client, we decided that the 100,000 public employees should play a digital learning game.
Behind the solution
We were inspired by the mentality behind gaming. So, we created a game where the users played through different everyday scenarios – a way to make the content relatable, which hopefully should lead to increased attention and changed behaviour.
“The ambition was to create an experience that engages people.”
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